2/17/2023 0 Comments Breath of the wild mods cemuNintendo even did this with particle effects like at the bottom of waterfalls where if the camera is too close to the effect, it stops rendering it altogether to avoid this exact situation. It would be nice to force the shader down to full transparency as it would alleviate a significant GPU burden in a way that honestly should have been the default behavior. This is even present on the actual WiiU where getting these transparent leaves causes frames to plummet in heavy foliage areas where the GPU is already being taxed heavily before the transparent leaves cause overdraw. It supports the graphic pack file replacement mods (for Cemu 1.15+) and its own format, BCML Nano Patch (BNP) View mod page. This effect is rather poorly designed since any time you have a transparent object taking up this many pixels, you are destined to overload your GPU. BCML is a mod merger and installer for the The Legend of Zelda: Breath of the Wild, supporting both the Wii U and Switch versions. When you climb a tree using higher resolution graphics packs, this effect causes the GPU usage to skyrocket making my 1080 Ti get fully loaded and drop frames. You can even use the Mirror Shield from Ocarina of Time and the Gilded Sword from Majora’s Mask. Is it possible through shaders to tweak the transparency effect on tree leaves such that instead of going see-through, they instead transition to completely invisible? Take a look at this screenshot: This mod replaces Breath of the Wild’s swords and shields with Deku, Kokiri and Ordon counterparts.
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